| 1 |
Introduction |
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| 2 |
Basic Concepts |
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| 3 |
Dominate Strategy and Truthfulness |
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| 4 |
Mechanism Design |
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| 5 |
VCG (Part I) |
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| 6 |
VCG (Part II) & Myerson Mechanism |
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| 7 |
Mechanism Design Powered by Social Interactions (Part I) |
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| 8 |
Mechanism Design Powered by Social Interactions (Part II) |
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| 9 |
Redistribution & Sponsored Search Auction |
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| 10 |
Double Auctions/Exchanges |
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| 11 |
Social Choice (Part I) |
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| 12 |
Social Choice (Part II) |
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| 13 |
Matching (Part I) |
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| 14 |
Matching (Part II) |
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| 15 |
Cooperative Games & Cost Sharing |
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| 16 |
Cost Sharing & Public Goods |
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| 17 |
Cake Cutting |
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| 18 |
Crowdsourcing (Part I) |
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| 19 |
Crowdsourcing (Part II) |
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| 20 |
Computational Issues in AGT (Part I) |
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| 21 |
Computational Issues in AGT (Part II) |
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| 22 |
The Off-Switch Game |
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